We work with solutions to attend the current game demand focused on education, advergames and gamification.
Using the ludic, advergames are tools to publicize and promote brands, products/services, organizations and companies, capable of capturing, uniquely, the players'/customers' attention. This process takes place in a more natural and notable form when compared to traditional advertising media.
Learning games are games designed to teach a specific content or develop a skill. They allow players to interact and understand goals, rules, interactions, problem solving, etc. In this way, the games supply us the essentials needed to learning such as motivation, immersion, gratification, creativity, social interactions and emotions.
Gamification is to transform daily tasks on something near a video game, in which you can reach points, get rewards, etc. The gamification appropriates engagement mechanisms used in games to solve problems in a practical way. The gamification's main goal is to raise the engagement of a target audience with a specific problem/motivation and turn on their experience in a more pluralistic and playful way.